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Yomawari: Night Alone

A survival horror game about a girl searching for her family.

Yomawari: Night Alone is a survival horror video game created and developed by Nippon Ichi Software. It was initially released for the PlayStation Vita and Steam in Japan on October 29, 2015, and in English in October 2016. The game follows a young girl searching for her missing dog and elder sister in a town overrun by monsters.

developer
Nippon Ichi Software
initial release date
October 29, 2015 (Japan)
platforms
PlayStation Vita, Steam, Nintendo Switch
genre
Survival horror
sequels
Yomawari: Midnight Shadows, Yomawari: Lost in the Dark

Lore & Background

The game's plot begins when a young girl takes her dog Poro for a walk. After an accident nearly kills her, she finds Poro missing. Her elder sister goes out to look for the dog but does not return. The girl then leaves her house to explore the town, which has become strange and dangerous. She must evade monsters while finding clues about what happened to Poro, her sister, and who or what is responsible for their disappearance.

Reader's Guide

Yomawari: Night Alone is significant as the first entry in a series of survival horror games by Nippon Ichi Software. Its gameplay emphasizes exploration and stealth: players use a flashlight to illuminate paths and find items, with a question mark appearing for checkable objects. Items such as stones, money, and a shovel serve various purposes, including throwing, digging, and making peace offerings. A heartbeat system alerts players to nearby monsters, slowing the protagonist and limiting actions; hiding in bushes or evading monsters after observing their patterns is the only defense. The game sold approximately 48,000 copies in Japan, according to NIS. It was bundled with Hotaru no Nikki on physical Vita cartridges in North America and Europe, and a Windows collector's edition included a download code. The game was later released for Nintendo Switch in October 2018 as part of Yomawari: The Long Night Collection, alongside its sequel. Sega handled publishing for physical Switch copies in Asia outside Japan, with Traditional Chinese and Japanese language support.

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